2 years of making games in Unity. Taught classes in both Unity development and .NET C# programming. When a friend or classmate needs help with Unity programming, they come to me.
5 years of classes and 4 game engines made in C/C++. I’m comfortable working with everything from shiny new language features down to walking through the generated assembly.
2 years of making games and personal projects. After integrating Lua into my sophomore game engine I was hired to be the game class Lua TA. My favorite language to teach!
Self taught to facilitate making my game engines and homework projects cross platform. I’ve had teachers refer other students to me for help when they need help with CMake
2 years of making games for classes and fun, one internship working professionally as a Unity developer. Familiar with most parts of the Unity pipeline from working on small teams.
Godot is my go to engine for 2D games or any UI heavy project. Used for almost all of my design classes assignments because I could get to a testable prototype faster and start iterating.
I’ve been using Linux since the mid 2000’s and that personal hobby has paid off in being able to self host tools for my game teams and easily jump in to any cross platform development task.
After my experience using Agile Scrum at AuthorDigital I was sold on it’s usefulness. I took what I learned and led my Junior game team with a scrumban style which helped our development immeasurably.